Where There's a Will, There's a Way. - by Dangerlinto

On Feb 13th, the Magic Online Championship Series will give out to qualified participants the be all and end all of overpowered and just plain unfair cards - Yawgmoth's Will.

This card is so ridiculously powerful that for years uncounted, it has dominated the Vintage seen, perhaps up until WoTC errated Time Vault (again) and made it the central focus of nearly every deck. For a time, Will was considered so central to Vintage that Stephen Menedian actually called for it's banning. Well, Classic doesn't have to worry about Time Vault (yet) and Will is not and will not be banned, just restricted, so it's about time we started discussing what kind of effect Yawgmoth's Will has on the game.

It is important to understand that while the text of Yawgmoth's Will reads "until end of turn, you may play cards in your graveyard" it's power is actually better described as essentially "Draw your graveyard". While not technically true – it depends largely on the contents of your graveyard providing you the means to play all those cards – it is essentially true. At the cost of just , Yawgmoth's Will's potential is unrivaled.

About now if you haven't before had the experience of playing against Yawgmoth's Will, you might be thinking: "it's just a another broken graveyard strategy – I'll just bring in my graveyard hate". That would be a terrible mistake to make. Take the following decklist as an example

Ad Nauseum Tendrils (ANT) –
SICKSICKSICKSICKSICKSICKSICK (adjusted by Dangerlinto)

Main Deck
60 cards
 

1 Bloodstained Mire
2 Flooded Strand
1 Island
4 Polluted Delta
1 Scrubland
1 Swamp
4 Underground Sea
14 lands



no creatures
2 Ad Nauseam
4 Brainstorm
4 Cabal Ritual
1 Cabal Therapy
1 Chain of Vapor
4 Chrome Mox
4 Dark Ritual
1 Demonic Consultation
1 Demonic Tutor
4 Duress
3 Infernal Tutor
4 Lion's Eye Diamond
4 Lotus Petal
1 Mana Crypt
2 Mystical Tutor
1 Necropotence
1 Slaughter Pact
3 Tendrils of Agony
1 Yawgmoth's Will

46 other spells
Tendrils of Agony
The world best win condition.

Is this a deck you would generally bring in graveyard hate for? Why would you? The only cards that have anything to do with the graveyard are Cabal Ritual and the single Yawgmoth's Will. In the past, this deck has cared very little for the contents of it's graveyard – it's more concerned with getting a boatload of mana acceleration into it's hand via Ad Nauseam. Yawgmoth's Will, however, changes the dynamic of this deck drastically. If you bring in graveyard hate to battle the deck, it will simply ignore its graveyard and win via the normal Ad Nauseam path. If you don't, it now has an alternative path to winning. Consider the following play:

  • Land
  • Lotus Petal
  • Dark Ritual
  • Lion's Eye Diamond
  • Infernal Tutor (hold priority, crack Diamond and Petal and drop a couple of other cards into the graveyard, find Yawgmoth's Will)
  • Yawgmoth's Will
  • Replay Lotus Petal
  • Replay Dark Ritual
  • Replay Lion's Eye Diamond
  • Replay Infernal Tutor (nothing is in your hand at this point – find Tendrils of Agony)
  • Tendrils of Agony for 20.

Now, that was just 5 cards. Not a God hand of 7 cards. You don't have to draw 20 cards with Ad Nauseam to win. You didn't even have to have a restricted card in your hand. You didn't put yourself perilously close to losing to a Lightning Bolt. And that's just a very simple example of how well Yawgmoth's Will performs. It's not called YawgWin for nothing.

Let's stay on the topic of this deck for a while. In the past, various other decks would defeat ANT through regular means. I'm not talking about sideboarding in Meddling Mage or Gaddock Teeg or some strategy designed specifically to beat storm decks. Much like dredge, you can always bring in something – but ANT was more difficult to play because you could simply lose to maindeck strategies. For example, if you couldn't get a turn 1 win, and you went 2nd, by that time RDW could possibly throw 13 points of damage at you – leaving you with just 7 life of cards to draw from Ad Nauseam. Not a lot, really. Pox decks hammering your hand with targeted discard and then Hymn to Tourach and essentially turn your hand into mush make getting to 5 mana very difficult beyond the first turn. And it's no good trying to recover from having Ritual, Petal, LED Internal Tutor for Ad Nauseam countered, because after that you just don't have the cards to recover from getting your dome smashed in by Goyfs. Yawgmoth's Will changes that dynamic. Now there is a method to storm out without putting yourself in the red zone. Now the opponent has to worry about the cards in your graveyard as well as your hand. And now the control player has to hold even more control and less win conditions to battle the instant recovery Will provides. It is simply too easy to find Yawgmoth's Will in this format, and too easy to abuse to even consider playing decks that don't take appropriate measures to protect themselves.

Playing a storm deck isn't the only method to abusing Yawgmoth's Will. Let's take a look at a card like Intuition. With a Yawgmoth's Will in hand, an end-of-turn Intuition now reads "Tutor 3 cards and you get to play one of them twice" - which is crazy. Gifts Ungiven suddenly becomes "draw 6 cards". Or, if you don't have a Yawgmoth's Will in hand, you could instead get a Gifts pile of Yawgmoth's Will, Tinker, Recoup, Mana Crypt (In Vintage you'd put in Lotus) and no matter what the opponent gives you, you are going to be Tinkering out your Mana Crypt for a win condition. Another deck using Oath works like this in Vintage, and could possibly be adapted to Classic.

Krosan Oath – A Vintage Deck

Main Deck
60 cards
 

4 Forbidden Orchard
1 Forest
1 Island
3 Misty Rainforest
2 Polluted Delta
1 Strip Mine
2 Tropical Island
1 Underground Sea
2 Volcanic Island
1 Wasteland

18 lands

1 Iona, Shield of Emeria

1 creature
1 Ancestral Recall
2 Ancient Grudge
1 Black Lotus
1 Brainstorm
1 Cunning Wish
1 Demonic Tutor
1 Flash of Insight
4 Force of Will
1 Gifts Ungiven
1 Krosan Reclamation
1 Lat-Nam's Legacy
1 Merchant scroll
1 Mindbreak Trap
2 Misdirecction
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mystical Tutor
4 Oath of Druids
1 Ponder
1 Rebuild
1 Regrowth
1 Sensei's Divining Top
3 Spell Pierce
1 Tendrils of Agony
1 Thirst for Knowledge
1 Time Walk
1 Vampiric Tutor
1 Yawgmoth's Will

41 other spells
Krosan Reclamation
Why not have everything in your graveyard?

This combo wants to put almost everything in it's graveyard, and then play Krosan Reclamation and Flash of Insight to get Yawgmoth's Will which essentially becomes "draw your library", which then goes on to easily Tendrils for the win.

And don't be fooled by the combo lists. Yawgmoth's Will is not just a combo engine that let's you play with your graveyard. It works just fine a one shot pseudo-card draw if what you really want is in your graveyard. In other words, if you are playing , you have almost no reason not to run Yawgmoth's Will. It is as omni-present as Vampiric and Demonic Tutor in lists.

So if Yawgmoth's Will is that good, what does that mean to the meta? Well, I think what first will happen is a tendency toward tutoring will grow. Up until now, tutors have sort of sat in the background in terms of their power level in classic – many of the tutors that are restricted in Vintage remain unrestricted in Classic – notably Mystical Tutor. The availability of even a single Yawgmoth's Will forces those cards into the foreground, because the synergy of tutors and Yawgmoth's Will is significant. Being able to tutor Yawgmoth's Will and then being able to use that SAME tutor to go and get your win conditions present's an insane amount of synergy. Decks that can't take advantage of Yawgmoth's Will will have to either already have that synergy (Like say, dredge) or will probably fall by the wayside. That doesn't mean every deck will have to be a Combo deck like the ones above. Far from it. Decks utilizing active control measures can just as easily take advantage of the same synergy. Land, Dark Ritual, Duress, Hymn To Tourach is a fine play in many cases. Playing Demonic tutor on turn 2 and then getting to do it all over again for free is much better. (Sadly, such a deck would probably lose to a resolved Will on the opponent's side since generally they have no reactive control to handle the opponent regaining every cards they lost).

As more fast mana becomes available, this effect will be even more pronounced . The only saving grace against those who'd rather not play a Will-enabled deck is that with a casting cost of , classic is still bereft of Sol Ring and Black Lotus to slightly ease the cost of the card. Unfortunately there is very little precedent in eternal formats with access to Yawgmoth's Will as well as 4x Lotus Petal., which remains unrestricted. Getting to replay your Lotus Petals for free is incredible. However, there is precedent with respect to Yawgmoth's Will and it's interaction with Lion's Eye Diamond.

Long – by Stephen Menendian, circa 2003

Main Deck
60 cards
 

1 Tolarian Academy
2 Glimmervoid
4 Gemstone Mine
4 City of Brass

11 lands



no creatures
1 Ancestral Recall
1 Black Lotus
4 Brainstorm
4 Burning Wish
3 Chromatic Sphere
4 Dark Ritual
1 Demonic Consultation
1 Demonic Tutor
4 Duress
4 Lion's Eye Diamond
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Memory Jar
1 Mind's Desire
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Mystical Tutor
1 Necropotence
1 Sol Ring
1 Stifle
1 Tendrils of Agony
1 Time Walk
1 Timetwister
1 Tinker
1 Vampiric Tutor
1 Wheel of Fortune
1 Windfall
1 Yawgmoth's Bargain

49 other spells
Lion's Eye Diamond
Made this deck BAH-ROKEN

This deck went so busted on the scene once Tendrils of Agony was released it sent three cards to the restricted pile, Lion's Eye Diamond and Burning Wish and Chrome Mox (which was later removed - and wasn't really ever used in this deck). At the time, Burning Wish was able to retrieve Yawgmoth's Will from what is now the exiled zone, as it was once synonymous with "outside the game". Nowadays, that play is no longer possible and while Burning Wish is still a powerful piece, it's no longer so versatile as it used to be. Lion's Eye Diamond remains as potent as ever.

Mystical Tutor
Up on the chopping block?
After you Duress your opponent and see the way is clear, you can happily crack LED while Yawgmoth's Will is on the stack for the 3 mana it generates, and if it happens to dump a whole bunch of cards into your graveyard – oh well. You just get to play them again! In fact, the very first spell you can play again is Lion's eye Diamond for free – and get another 3 mana at no cost, since your hand was empty anyway. In my estimation, the interaction between Lion's Eye Diamond and Yawgmoth's Will is much too strong to leave Lion's Eye Diamond unrestricted. While playing a Chalice of the Void for 0 or a Null Rod (two cards which I expect will see a rise in usage) are great plays against these kinds of decks, as you can see by the sideboard, storm decks have been ready for those kind of shenanigans since 2003.

I'm also of the opinion that Storm decks are already powerful enough that anything that can so easily get Yawgmoth's Will ought to also be restricted, even if it's synergy with Will after it's resolved isn't as strong as, say, Demonic Tutor. The only unrestricted card that fits this bill is Mystical Tutor, which for a single puts Yawgmoth's Will right on top of your deck – which depending on your opponent is often better than putting it in your hand where it is much more susceptible to active control elements. I know some people will hmm and haw at the thought of restricting Mystical Tutor. I'm aware there are a certain faction of people who would rather the format prove a card or combo is broken before it's restricted – and I think there is a certain value in that way of thinking, but it certainly hasn't stopped WoTC and the DCI from restricting in the past. Look no further than Demonic Tutor and the FTV exiled cards as pre-emptive restrictions to show they certainly feel they know what cards are to be placed on the list. I'll happily admit that Mystical Tutor is on the fence here. Personally, I'd be happy to leave it unrestricted, but because long-term it seems likely that Mystical Tutor will get restricted anyway, it doesn't seem to be to much of a problem if indeed they jumped the gun. Say, then, that I wouldn't be at all surprised to see it restricted soon.